using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x0200000D RID: 13 [Token(Token = "0x200000D")] public enum QueryTriggerInteraction { // Token: 0x04000040 RID: 64 [Token(Token = "0x4000040")] UseGlobal, // Token: 0x04000041 RID: 65 [Token(Token = "0x4000041")] Ignore, // Token: 0x04000042 RID: 66 [Token(Token = "0x4000042")] Collide } }