using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000006 RID: 6 [Token(Token = "0x2000006")] [UsedByNativeCode] [NativeType] [StructLayout(0)] public class IntegratedSubsystemDescriptor : IntegratedSubsystemDescriptor where TSubsystem : IntegratedSubsystem { // Token: 0x06000008 RID: 8 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000008")] [Address(RVA = "0x304F9D0", Offset = "0x304E9D0", VA = "0x18304F9D0")] public TSubsystem Create() { return null; } // Token: 0x06000009 RID: 9 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000009")] [Address(RVA = "0x24D5600", Offset = "0x24D4600", VA = "0x1824D5600")] public IntegratedSubsystemDescriptor() { } } }