using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x02000007 RID: 7 [Token(Token = "0x2000007")] public class SubsystemDescriptor : SubsystemDescriptor where TSubsystem : Subsystem { // Token: 0x0600000A RID: 10 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600000A")] [Address(RVA = "0x2F7A590", Offset = "0x2F79590", VA = "0x182F7A590")] public TSubsystem Create() { return null; } // Token: 0x0600000B RID: 11 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600000B")] [Address(RVA = "0x24D5600", Offset = "0x24D4600", VA = "0x1824D5600")] public SubsystemDescriptor() { } } }