using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000003 RID: 3 [Token(Token = "0x2000003")] [UsedByNativeCode] [StructLayout(0)] public sealed class TreePrototype { // Token: 0x17000008 RID: 8 // (get) Token: 0x0600000D RID: 13 RVA: 0x00002050 File Offset: 0x00000250 // (set) Token: 0x0600000E RID: 14 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x17000008")] public GameObject prefab { [Token(Token = "0x600000D")] [Address(RVA = "0xE71940", Offset = "0xE70940", VA = "0x180E71940")] get { return null; } [Token(Token = "0x600000E")] [Address(RVA = "0x415800", Offset = "0x414800", VA = "0x180415800")] set { } } // Token: 0x17000009 RID: 9 // (get) Token: 0x0600000F RID: 15 RVA: 0x000020A0 File Offset: 0x000002A0 [Token(Token = "0x17000009")] public float bendFactor { [Token(Token = "0x600000F")] [Address(RVA = "0x11EA310", Offset = "0x11E9310", VA = "0x1811EA310")] get { return 0f; } } // Token: 0x06000010 RID: 16 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000010")] [Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")] public TreePrototype() { } // Token: 0x06000011 RID: 17 RVA: 0x000020B8 File Offset: 0x000002B8 [Token(Token = "0x6000011")] [Address(RVA = "0x11EA110", Offset = "0x11E9110", VA = "0x1811EA110", Slot = "0")] public override bool Equals(object obj) { return default(bool); } // Token: 0x06000012 RID: 18 RVA: 0x000020D0 File Offset: 0x000002D0 [Token(Token = "0x6000012")] [Address(RVA = "0x11EA300", Offset = "0x11E9300", VA = "0x1811EA300", Slot = "2")] public override int GetHashCode() { return 0; } // Token: 0x06000013 RID: 19 RVA: 0x000020E8 File Offset: 0x000002E8 [Token(Token = "0x6000013")] [Address(RVA = "0x11EA210", Offset = "0x11E9210", VA = "0x1811EA210")] private bool Equals(TreePrototype other) { return default(bool); } // Token: 0x04000001 RID: 1 [global::Cpp2IlInjected.FieldOffset(Offset = "0x10")] [Token(Token = "0x4000001")] internal GameObject m_Prefab; // Token: 0x04000002 RID: 2 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x4000002")] internal float m_BendFactor; } }