using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine.TextCore.LowLevel { // Token: 0x0200000D RID: 13 [Token(Token = "0x200000D")] [UsedByNativeCode] public enum GlyphPackingMode { // Token: 0x04000057 RID: 87 [Token(Token = "0x4000057")] BestShortSideFit, // Token: 0x04000058 RID: 88 [Token(Token = "0x4000058")] BestLongSideFit, // Token: 0x04000059 RID: 89 [Token(Token = "0x4000059")] BestAreaFit, // Token: 0x0400005A RID: 90 [Token(Token = "0x400005A")] BottomLeftRule, // Token: 0x0400005B RID: 91 [Token(Token = "0x400005B")] ContactPointRule } }