using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x0200000B RID: 11 [Token(Token = "0x200000B")] [UsedByNativeCode] public struct CharacterInfo { // Token: 0x1700000D RID: 13 // (get) Token: 0x0600002C RID: 44 RVA: 0x00002264 File Offset: 0x00000464 [Token(Token = "0x1700000D")] public int glyphWidth { [Token(Token = "0x600002C")] [Address(RVA = "0x3BD0120", Offset = "0x3BCF120", VA = "0x183BD0120")] get { return 0; } } // Token: 0x0400003C RID: 60 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400003C")] public int index; // Token: 0x0400003D RID: 61 [FieldOffset(Offset = "0x4")] [Token(Token = "0x400003D")] [Obsolete] public Rect uv; // Token: 0x0400003E RID: 62 [FieldOffset(Offset = "0x14")] [Token(Token = "0x400003E")] [Obsolete] public Rect vert; // Token: 0x0400003F RID: 63 [FieldOffset(Offset = "0x24")] [Token(Token = "0x400003F")] [Obsolete] [Obsolete("CharacterInfo.width is deprecated. Use advance instead.")] [NativeName("advance")] public float width; // Token: 0x04000040 RID: 64 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000040")] public int size; // Token: 0x04000041 RID: 65 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4000041")] public FontStyle style; // Token: 0x04000042 RID: 66 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4000042")] [Obsolete] public bool flipped; } }