using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x02000009 RID: 9 [Token(Token = "0x2000009")] public enum VerticalWrapMode { // Token: 0x0400003A RID: 58 [Token(Token = "0x400003A")] Truncate, // Token: 0x0400003B RID: 59 [Token(Token = "0x400003B")] Overflow } }