using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine.Tilemaps { // Token: 0x02000002 RID: 2 [Token(Token = "0x2000002")] [RequiredByNativeCode] public class ITilemap { // Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000001")] [Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")] internal ITilemap() { } // Token: 0x06000002 RID: 2 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000002")] [Address(RVA = "0x1229A40", Offset = "0x1228A40", VA = "0x181229A40")] public void RefreshTile(Vector3Int position) { } // Token: 0x06000003 RID: 3 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000003")] [Address(RVA = "0x12299D0", Offset = "0x12289D0", VA = "0x1812299D0")] [RequiredByNativeCode] private static ITilemap CreateInstance() { return null; } // Token: 0x04000001 RID: 1 [Token(Token = "0x4000001")] internal static ITilemap s_Instance; // Token: 0x04000002 RID: 2 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000002")] internal Tilemap m_Tilemap; } }