using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine.Tilemaps { // Token: 0x02000009 RID: 9 [Token(Token = "0x2000009")] [NativeType] [RequiredByNativeCode] public struct TileData { // Token: 0x17000007 RID: 7 // (set) Token: 0x0600001E RID: 30 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000007")] public Sprite sprite { [Token(Token = "0x600001E")] [Address(RVA = "0x593200", Offset = "0x592200", VA = "0x180593200")] set { } } // Token: 0x17000008 RID: 8 // (set) Token: 0x0600001F RID: 31 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000008")] public Color color { [Token(Token = "0x600001F")] [Address(RVA = "0x5AB410", Offset = "0x5AA410", VA = "0x1805AB410")] set { } } // Token: 0x17000009 RID: 9 // (set) Token: 0x06000020 RID: 32 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000009")] public Matrix4x4 transform { [Token(Token = "0x6000020")] [Address(RVA = "0x1229C40", Offset = "0x1228C40", VA = "0x181229C40")] set { } } // Token: 0x1700000A RID: 10 // (set) Token: 0x06000021 RID: 33 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700000A")] public GameObject gameObject { [Token(Token = "0x6000021")] [Address(RVA = "0x417A10", Offset = "0x416A10", VA = "0x180417A10")] set { } } // Token: 0x1700000B RID: 11 // (set) Token: 0x06000022 RID: 34 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700000B")] public TileFlags flags { [Token(Token = "0x6000022")] [Address(RVA = "0x7235A0", Offset = "0x7225A0", VA = "0x1807235A0")] set { } } // Token: 0x1700000C RID: 12 // (set) Token: 0x06000023 RID: 35 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700000C")] public Tile.ColliderType colliderType { [Token(Token = "0x6000023")] [Address(RVA = "0xED62D0", Offset = "0xED52D0", VA = "0x180ED62D0")] set { } } // Token: 0x04000013 RID: 19 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000013")] private Sprite m_Sprite; // Token: 0x04000014 RID: 20 [FieldOffset(Offset = "0x8")] [Token(Token = "0x4000014")] private Color m_Color; // Token: 0x04000015 RID: 21 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000015")] private Matrix4x4 m_Transform; // Token: 0x04000016 RID: 22 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4000016")] private GameObject m_GameObject; // Token: 0x04000017 RID: 23 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4000017")] private TileFlags m_Flags; // Token: 0x04000018 RID: 24 [FieldOffset(Offset = "0x64")] [Token(Token = "0x4000018")] private Tile.ColliderType m_ColliderType; } }