using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine.Tilemaps { // Token: 0x02000006 RID: 6 [Token(Token = "0x2000006")] [NativeType] [NativeHeader("Modules/Grid/Public/GridMarshalling.h")] [RequireComponent(typeof(Transform))] [NativeHeader("Modules/Tilemap/Public/TilemapMarshalling.h")] [NativeHeader("Modules/Tilemap/Public/TilemapTile.h")] [NativeHeader("Runtime/Graphics/SpriteFrame.h")] [NativeHeader("Modules/Grid/Public/Grid.h")] public sealed class Tilemap : GridLayout { // Token: 0x06000019 RID: 25 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000019")] [Address(RVA = "0x1229F90", Offset = "0x1228F90", VA = "0x181229F90")] [NativeMethod] public void RefreshTile(Vector3Int position) { } // Token: 0x0600001A RID: 26 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600001A")] [Address(RVA = "0x1229F40", Offset = "0x1228F40", VA = "0x181229F40")] private void RefreshTile_Injected(ref Vector3Int position) { } } }