using System; using Cpp2IlInjected; namespace UnityEngine.EventSystems { // Token: 0x02000097 RID: 151 [Token(Token = "0x2000050")] [Flags] public enum EventHandle { // Token: 0x040002A0 RID: 672 [Token(Token = "0x40001B6")] Unused = 0, // Token: 0x040002A1 RID: 673 [Token(Token = "0x40001B7")] Used = 1 } }