using System; using Cpp2IlInjected; namespace UnityEngine.EventSystems { // Token: 0x020000A6 RID: 166 [Token(Token = "0x200005F")] public interface IDeselectHandler : IEventSystemHandler { // Token: 0x060005AA RID: 1450 [Token(Token = "0x6000523")] [Address(Slot = "0")] void OnDeselect(BaseEventData eventData); } }