using System; using Cpp2IlInjected; namespace UnityEngine.EventSystems { // Token: 0x020000A2 RID: 162 [Token(Token = "0x200005B")] public interface IDropHandler : IEventSystemHandler { // Token: 0x060005A6 RID: 1446 [Token(Token = "0x600051F")] [Address(Slot = "0")] void OnDrop(PointerEventData eventData); } }