using System; using Cpp2IlInjected; namespace UnityEngine.EventSystems { // Token: 0x020000A1 RID: 161 [Token(Token = "0x200005A")] public interface IEndDragHandler : IEventSystemHandler { // Token: 0x060005A5 RID: 1445 [Token(Token = "0x600051E")] [Address(Slot = "0")] void OnEndDrag(PointerEventData eventData); } }