using System; using Cpp2IlInjected; namespace UnityEngine.EventSystems { // Token: 0x0200009F RID: 159 [Token(Token = "0x2000058")] public interface IInitializePotentialDragHandler : IEventSystemHandler { // Token: 0x060005A3 RID: 1443 [Token(Token = "0x600051C")] [Address(Slot = "0")] void OnInitializePotentialDrag(PointerEventData eventData); } }