using System; using Cpp2IlInjected; namespace UnityEngine.EventSystems { // Token: 0x020000A7 RID: 167 [Token(Token = "0x2000060")] public interface IMoveHandler : IEventSystemHandler { // Token: 0x060005AB RID: 1451 [Token(Token = "0x6000524")] [Address(Slot = "0")] void OnMove(AxisEventData eventData); } }