using System; using Cpp2IlInjected; namespace UnityEngine.EventSystems { // Token: 0x0200009B RID: 155 [Token(Token = "0x2000054")] public interface IPointerDownHandler : IEventSystemHandler { // Token: 0x0600059F RID: 1439 [Token(Token = "0x6000518")] [Address(Slot = "0")] void OnPointerDown(PointerEventData eventData); } }