using System; using Cpp2IlInjected; namespace UnityEngine.EventSystems { // Token: 0x020000A8 RID: 168 [Token(Token = "0x2000061")] public interface ISubmitHandler : IEventSystemHandler { // Token: 0x060005AC RID: 1452 [Token(Token = "0x6000525")] [Address(Slot = "0")] void OnSubmit(BaseEventData eventData); } }