using System; using Cpp2IlInjected; namespace UnityEngine.EventSystems { // Token: 0x020000BC RID: 188 [Token(Token = "0x200006D")] public struct RaycastResult { // Token: 0x170001B7 RID: 439 // (get) Token: 0x0600068E RID: 1678 RVA: 0x00002050 File Offset: 0x00000250 // (set) Token: 0x0600068F RID: 1679 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x170001A0")] public GameObject gameObject { [Token(Token = "0x60005F1")] [Address(RVA = "0x63E630", Offset = "0x63D630", VA = "0x18063E630")] get { return null; } [Token(Token = "0x60005F2")] [Address(RVA = "0x593200", Offset = "0x592200", VA = "0x180593200")] set { } } // Token: 0x170001B8 RID: 440 // (get) Token: 0x06000690 RID: 1680 RVA: 0x00004818 File Offset: 0x00002A18 [Token(Token = "0x170001A1")] public bool isValid { [Token(Token = "0x60005F3")] [Address(RVA = "0x824580", Offset = "0x823580", VA = "0x180824580")] get { return default(bool); } } // Token: 0x06000691 RID: 1681 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60005F4")] [Address(RVA = "0x823A90", Offset = "0x822A90", VA = "0x180823A90")] public void Clear() { } // Token: 0x06000692 RID: 1682 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60005F5")] [Address(RVA = "0x823BA0", Offset = "0x822BA0", VA = "0x180823BA0", Slot = "3")] public override string ToString() { return null; } // Token: 0x04000302 RID: 770 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400020D")] private GameObject m_GameObject; // Token: 0x04000303 RID: 771 [FieldOffset(Offset = "0x8")] [Token(Token = "0x400020E")] public BaseRaycaster module; // Token: 0x04000304 RID: 772 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400020F")] public float distance; // Token: 0x04000305 RID: 773 [FieldOffset(Offset = "0x14")] [Token(Token = "0x4000210")] public float index; // Token: 0x04000306 RID: 774 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000211")] public int depth; // Token: 0x04000307 RID: 775 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4000212")] public int sortingLayer; // Token: 0x04000308 RID: 776 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000213")] public int sortingOrder; // Token: 0x04000309 RID: 777 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4000214")] public Vector3 worldPosition; // Token: 0x0400030A RID: 778 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4000215")] public Vector3 worldNormal; // Token: 0x0400030B RID: 779 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x4000216")] public Vector2 screenPosition; // Token: 0x0400030C RID: 780 [FieldOffset(Offset = "0x44")] [Token(Token = "0x4000217")] public int displayIndex; } }