using System; using Cpp2IlInjected; namespace UnityEngine.UI { // Token: 0x02000045 RID: 69 [Token(Token = "0x200001F")] public interface ILayoutElement { // Token: 0x0600028D RID: 653 [Token(Token = "0x600024E")] [Address(Slot = "0")] void CalculateLayoutInputHorizontal(); // Token: 0x0600028E RID: 654 [Token(Token = "0x600024F")] [Address(Slot = "1")] void CalculateLayoutInputVertical(); // Token: 0x170000B3 RID: 179 // (get) Token: 0x0600028F RID: 655 [Token(Token = "0x170000A4")] float minWidth { [Token(Token = "0x6000250")] [Address(Slot = "2")] get; } // Token: 0x170000B4 RID: 180 // (get) Token: 0x06000290 RID: 656 [Token(Token = "0x170000A5")] float preferredWidth { [Token(Token = "0x6000251")] [Address(Slot = "3")] get; } // Token: 0x170000B5 RID: 181 // (get) Token: 0x06000291 RID: 657 [Token(Token = "0x170000A6")] float flexibleWidth { [Token(Token = "0x6000252")] [Address(Slot = "4")] get; } // Token: 0x170000B6 RID: 182 // (get) Token: 0x06000292 RID: 658 [Token(Token = "0x170000A7")] float minHeight { [Token(Token = "0x6000253")] [Address(Slot = "5")] get; } // Token: 0x170000B7 RID: 183 // (get) Token: 0x06000293 RID: 659 [Token(Token = "0x170000A8")] float preferredHeight { [Token(Token = "0x6000254")] [Address(Slot = "6")] get; } // Token: 0x170000B8 RID: 184 // (get) Token: 0x06000294 RID: 660 [Token(Token = "0x170000A9")] float flexibleHeight { [Token(Token = "0x6000255")] [Address(Slot = "7")] get; } // Token: 0x170000B9 RID: 185 // (get) Token: 0x06000295 RID: 661 [Token(Token = "0x170000AA")] int layoutPriority { [Token(Token = "0x6000256")] [Address(Slot = "8")] get; } } }