using System; using Cpp2IlInjected; namespace UnityEngine.UI { // Token: 0x02000056 RID: 86 [Token(Token = "0x200002C")] public interface IMaterialModifier { // Token: 0x0600033D RID: 829 [Token(Token = "0x60002E5")] [Address(Slot = "0")] Material GetModifiedMaterial(Material baseMaterial); } }