using System; using System.Collections.Generic; using Cpp2IlInjected; namespace UnityEngine.UI { // Token: 0x02000087 RID: 135 [Token(Token = "0x2000046")] [AddComponentMenu("UI/Effects/Shadow", 14)] public class Shadow : BaseMeshEffect { // Token: 0x06000519 RID: 1305 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600049A")] [Address(RVA = "0xD7A150", Offset = "0xD79150", VA = "0x180D7A150")] protected Shadow() { } // Token: 0x17000154 RID: 340 // (get) Token: 0x0600051A RID: 1306 RVA: 0x00003E88 File Offset: 0x00002088 // (set) Token: 0x0600051B RID: 1307 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x17000141")] public Color effectColor { [Token(Token = "0x600049B")] [Address(RVA = "0x814AD0", Offset = "0x813AD0", VA = "0x180814AD0")] get { return default(Color); } [Token(Token = "0x600049C")] [Address(RVA = "0xD87A60", Offset = "0xD86A60", VA = "0x180D87A60")] set { } } // Token: 0x17000155 RID: 341 // (get) Token: 0x0600051C RID: 1308 RVA: 0x00003EA0 File Offset: 0x000020A0 // (set) Token: 0x0600051D RID: 1309 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x17000142")] public Vector2 effectDistance { [Token(Token = "0x600049D")] [Address(RVA = "0xD87A40", Offset = "0xD86A40", VA = "0x180D87A40")] get { return default(Vector2); } [Token(Token = "0x600049E")] [Address(RVA = "0xD87B10", Offset = "0xD86B10", VA = "0x180D87B10")] set { } } // Token: 0x17000156 RID: 342 // (get) Token: 0x0600051E RID: 1310 RVA: 0x00003EB8 File Offset: 0x000020B8 // (set) Token: 0x0600051F RID: 1311 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x17000143")] public bool useGraphicAlpha { [Token(Token = "0x600049F")] [Address(RVA = "0x417650", Offset = "0x416650", VA = "0x180417650")] get { return default(bool); } [Token(Token = "0x60004A0")] [Address(RVA = "0xD87C70", Offset = "0xD86C70", VA = "0x180D87C70")] set { } } // Token: 0x06000520 RID: 1312 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60004A1")] [Address(RVA = "0xD87680", Offset = "0xD86680", VA = "0x180D87680")] protected void ApplyShadowZeroAlloc(List verts, Color32 color, int start, int end, float x, float y) { } // Token: 0x06000521 RID: 1313 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60004A2")] [Address(RVA = "0xD87910", Offset = "0xD86910", VA = "0x180D87910")] protected void ApplyShadow(List verts, Color32 color, int start, int end, float x, float y) { } // Token: 0x06000522 RID: 1314 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60004A3")] [Address(RVA = "0xD87920", Offset = "0xD86920", VA = "0x180D87920", Slot = "20")] public override void ModifyMesh(VertexHelper vh) { } // Token: 0x04000262 RID: 610 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000189")] [SerializeField] private Color m_EffectColor; // Token: 0x04000263 RID: 611 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400018A")] [SerializeField] private Vector2 m_EffectDistance; // Token: 0x04000264 RID: 612 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400018B")] [SerializeField] private bool m_UseGraphicAlpha; // Token: 0x04000265 RID: 613 [Token(Token = "0x400018C")] private const float kMaxEffectDistance = 600f; } }