using System; using Cpp2IlInjected; namespace UnityEngine.UIElements { // Token: 0x0200003F RID: 63 [Token(Token = "0x200003F")] public class DragLeaveEvent : DragAndDropEventBase { // Token: 0x06000119 RID: 281 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000119")] [Address(RVA = "0x65F280", Offset = "0x65E280", VA = "0x18065F280", Slot = "12")] protected override void Init() { } // Token: 0x0600011A RID: 282 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600011A")] [Address(RVA = "0x65EFC0", Offset = "0x65DFC0", VA = "0x18065EFC0")] private void LocalInit() { } // Token: 0x0600011B RID: 283 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600011B")] [Address(RVA = "0x65F2C0", Offset = "0x65E2C0", VA = "0x18065F2C0")] public DragLeaveEvent() { } } }