using System; using System.Runtime.CompilerServices; using Cpp2IlInjected; namespace UnityEngine.UIElements { // Token: 0x02000047 RID: 71 [Token(Token = "0x2000047")] internal abstract class EventCallbackFunctorBase { // Token: 0x17000079 RID: 121 // (get) Token: 0x06000170 RID: 368 RVA: 0x00002A30 File Offset: 0x00000C30 [Token(Token = "0x17000079")] public CallbackPhase phase { [Token(Token = "0x6000170")] [Address(RVA = "0x40F000", Offset = "0x40E000", VA = "0x18040F000")] [CompilerGenerated] get { return (CallbackPhase)0; } } // Token: 0x06000171 RID: 369 [Token(Token = "0x6000171")] [Address(Slot = "4")] public abstract void Invoke(EventBase evt); } }