using System; using System.Collections.Generic; using Cpp2IlInjected; namespace UnityEngine.UIElements { // Token: 0x02000049 RID: 73 [Token(Token = "0x2000049")] internal class EventCallbackListPool { // Token: 0x06000172 RID: 370 RVA: 0x0000218A File Offset: 0x0000038A [Token(Token = "0x6000172")] [Address(RVA = "0x6617A0", Offset = "0x6607A0", VA = "0x1806617A0")] public EventCallbackList Get(EventCallbackList initializer) { return null; } // Token: 0x06000173 RID: 371 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000173")] [Address(RVA = "0x661900", Offset = "0x660900", VA = "0x180661900")] public void Release(EventCallbackList element) { } // Token: 0x06000174 RID: 372 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000174")] [Address(RVA = "0x661990", Offset = "0x660990", VA = "0x180661990")] public EventCallbackListPool() { } // Token: 0x040000EA RID: 234 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40000EA")] private readonly Stack m_Stack; } }