using System; using Cpp2IlInjected; namespace UnityEngine.UIElements { // Token: 0x0200001A RID: 26 [Token(Token = "0x200001A")] public interface IPanel : IDisposable { // Token: 0x1700001B RID: 27 // (get) Token: 0x0600005C RID: 92 [Token(Token = "0x1700001B")] VisualElement visualTree { [Token(Token = "0x600005C")] [Address(Slot = "0")] get; } // Token: 0x1700001C RID: 28 // (get) Token: 0x0600005D RID: 93 [Token(Token = "0x1700001C")] EventDispatcher dispatcher { [Token(Token = "0x600005D")] [Address(Slot = "1")] get; } // Token: 0x1700001D RID: 29 // (get) Token: 0x0600005E RID: 94 [Token(Token = "0x1700001D")] ContextType contextType { [Token(Token = "0x600005E")] [Address(Slot = "2")] get; } // Token: 0x1700001E RID: 30 // (get) Token: 0x0600005F RID: 95 [Token(Token = "0x1700001E")] FocusController focusController { [Token(Token = "0x600005F")] [Address(Slot = "3")] get; } } }