using System; using Cpp2IlInjected; namespace UnityEngine.UIElements { // Token: 0x0200005A RID: 90 [Token(Token = "0x200005A")] public class KeyDownEvent : KeyboardEventBase { // Token: 0x060001B4 RID: 436 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60001B4")] [Address(RVA = "0x667820", Offset = "0x666820", VA = "0x180667820")] public KeyDownEvent() { } } }