using System; using Cpp2IlInjected; namespace UnityEngine.UIElements { // Token: 0x0200005C RID: 92 [Token(Token = "0x200005C")] internal class MouseCaptureDispatchingStrategy : IEventDispatchingStrategy { // Token: 0x060001B6 RID: 438 RVA: 0x00002B20 File Offset: 0x00000D20 [Token(Token = "0x60001B6")] [Address(RVA = "0x668190", Offset = "0x667190", VA = "0x180668190", Slot = "4")] public bool CanDispatchEvent(EventBase evt) { return default(bool); } // Token: 0x060001B7 RID: 439 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60001B7")] [Address(RVA = "0x668210", Offset = "0x667210", VA = "0x180668210", Slot = "5")] public void DispatchEvent(EventBase evt, IPanel panel) { } // Token: 0x060001B8 RID: 440 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60001B8")] [Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")] public MouseCaptureDispatchingStrategy() { } // Token: 0x0200005D RID: 93 [Token(Token = "0x200005D")] [Flags] private enum EventBehavior { // Token: 0x04000101 RID: 257 [Token(Token = "0x4000101")] None = 0, // Token: 0x04000102 RID: 258 [Token(Token = "0x4000102")] IsCapturable = 1, // Token: 0x04000103 RID: 259 [Token(Token = "0x4000103")] IsSentExclusivelyToCapturingElement = 2 } } }