using System; using Cpp2IlInjected; namespace UnityEngine.UIElements { // Token: 0x02000069 RID: 105 [Token(Token = "0x2000069")] public class MouseEnterWindowEvent : MouseEventBase { // Token: 0x060001FD RID: 509 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60001FD")] [Address(RVA = "0x668A80", Offset = "0x667A80", VA = "0x180668A80", Slot = "12")] protected override void Init() { } // Token: 0x060001FE RID: 510 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60001FE")] [Address(RVA = "0x668AC0", Offset = "0x667AC0", VA = "0x180668AC0")] private void LocalInit() { } // Token: 0x060001FF RID: 511 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60001FF")] [Address(RVA = "0x668BF0", Offset = "0x667BF0", VA = "0x180668BF0")] public MouseEnterWindowEvent() { } // Token: 0x06000200 RID: 512 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000200")] [Address(RVA = "0x668AD0", Offset = "0x667AD0", VA = "0x180668AD0", Slot = "9")] protected internal override void PostDispatch(IPanel panel) { } } }