using System; using Cpp2IlInjected; namespace UnityEngine.UIElements { // Token: 0x0200005E RID: 94 [Token(Token = "0x200005E")] internal class MouseEventDispatchingStrategy : IEventDispatchingStrategy { // Token: 0x060001B9 RID: 441 RVA: 0x00002B38 File Offset: 0x00000D38 [Token(Token = "0x60001B9")] [Address(RVA = "0x668C30", Offset = "0x667C30", VA = "0x180668C30", Slot = "4")] public bool CanDispatchEvent(EventBase evt) { return default(bool); } // Token: 0x060001BA RID: 442 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60001BA")] [Address(RVA = "0x668C70", Offset = "0x667C70", VA = "0x180668C70", Slot = "5")] public void DispatchEvent(EventBase evt, IPanel panel) { } // Token: 0x060001BB RID: 443 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60001BB")] [Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")] public MouseEventDispatchingStrategy() { } } }