using System; using Cpp2IlInjected; namespace UnityEngine.UIElements { // Token: 0x02000068 RID: 104 [Token(Token = "0x2000068")] public class MouseLeaveEvent : MouseEventBase { // Token: 0x060001FA RID: 506 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60001FA")] [Address(RVA = "0x669380", Offset = "0x668380", VA = "0x180669380", Slot = "12")] protected override void Init() { } // Token: 0x060001FB RID: 507 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60001FB")] [Address(RVA = "0x668A30", Offset = "0x667A30", VA = "0x180668A30")] private void LocalInit() { } // Token: 0x060001FC RID: 508 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60001FC")] [Address(RVA = "0x6693C0", Offset = "0x6683C0", VA = "0x1806693C0")] public MouseLeaveEvent() { } } }