using System; using Cpp2IlInjected; namespace UnityEngine.UIElements { // Token: 0x0200006A RID: 106 [Token(Token = "0x200006A")] public class MouseLeaveWindowEvent : MouseEventBase { // Token: 0x06000201 RID: 513 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000201")] [Address(RVA = "0x669520", Offset = "0x668520", VA = "0x180669520", Slot = "12")] protected override void Init() { } // Token: 0x06000202 RID: 514 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000202")] [Address(RVA = "0x669590", Offset = "0x668590", VA = "0x180669590")] private void LocalInit() { } // Token: 0x06000203 RID: 515 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000203")] [Address(RVA = "0x669700", Offset = "0x668700", VA = "0x180669700")] public MouseLeaveWindowEvent() { } // Token: 0x06000204 RID: 516 RVA: 0x0000218A File Offset: 0x0000038A [Token(Token = "0x6000204")] [Address(RVA = "0x669400", Offset = "0x668400", VA = "0x180669400")] public new static MouseLeaveWindowEvent GetPooled(Event systemEvent) { return null; } // Token: 0x06000205 RID: 517 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000205")] [Address(RVA = "0x6695E0", Offset = "0x6685E0", VA = "0x1806695E0", Slot = "9")] protected internal override void PostDispatch(IPanel panel) { } } }