using System; using Cpp2IlInjected; namespace UnityEngine.UIElements { // Token: 0x02000064 RID: 100 [Token(Token = "0x2000064")] public class MouseMoveEvent : MouseEventBase { // Token: 0x060001EF RID: 495 RVA: 0x0000218A File Offset: 0x0000038A [Token(Token = "0x60001EF")] [Address(RVA = "0x669770", Offset = "0x668770", VA = "0x180669770")] internal static MouseMoveEvent GetPooled(PointerMoveEvent pointerEvent) { return null; } // Token: 0x060001F0 RID: 496 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60001F0")] [Address(RVA = "0x6697B0", Offset = "0x6687B0", VA = "0x1806697B0")] public MouseMoveEvent() { } } }