using System; using Cpp2IlInjected; namespace UnityEngine.UIElements { // Token: 0x02000032 RID: 50 [Token(Token = "0x2000032")] public class PointerCaptureEvent : PointerCaptureEventBase { // Token: 0x060000FE RID: 254 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000FE")] [Address(RVA = "0x66AB50", Offset = "0x669B50", VA = "0x18066AB50")] public PointerCaptureEvent() { } } }