using System; using Cpp2IlInjected; namespace UnityEngine.UIElements { // Token: 0x0200007B RID: 123 [Token(Token = "0x200007B")] public sealed class PointerEnterEvent : PointerEventBase { // Token: 0x06000277 RID: 631 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000277")] [Address(RVA = "0x66C790", Offset = "0x66B790", VA = "0x18066C790", Slot = "12")] protected override void Init() { } // Token: 0x06000278 RID: 632 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000278")] [Address(RVA = "0x65EFC0", Offset = "0x65DFC0", VA = "0x18065EFC0")] private void LocalInit() { } // Token: 0x06000279 RID: 633 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000279")] [Address(RVA = "0x66C7D0", Offset = "0x66B7D0", VA = "0x18066C7D0")] public PointerEnterEvent() { } } }