using System; using Cpp2IlInjected; namespace UnityEngine.UIElements { // Token: 0x02000071 RID: 113 [Token(Token = "0x2000071")] internal class PointerEventDispatchingStrategy : IEventDispatchingStrategy { // Token: 0x06000217 RID: 535 RVA: 0x00002C70 File Offset: 0x00000E70 [Token(Token = "0x6000217")] [Address(RVA = "0x66C810", Offset = "0x66B810", VA = "0x18066C810", Slot = "4")] public bool CanDispatchEvent(EventBase evt) { return default(bool); } // Token: 0x06000218 RID: 536 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000218")] [Address(RVA = "0x66C850", Offset = "0x66B850", VA = "0x18066C850", Slot = "6")] public virtual void DispatchEvent(EventBase evt, IPanel panel) { } // Token: 0x06000219 RID: 537 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000219")] [Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")] public PointerEventDispatchingStrategy() { } } }