using System; using Cpp2IlInjected; namespace UnityEngine.UIElements { // Token: 0x0200006E RID: 110 [Token(Token = "0x200006E")] internal static class PointerEventsHelper { // Token: 0x0600020A RID: 522 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600020A")] [Address(RVA = "0x1FD9D70", Offset = "0x1FD8D70", VA = "0x181FD9D70")] internal static void SendEnterLeave(VisualElement previousTopElementUnderPointer, VisualElement currentTopElementUnderPointer, IPointerEvent triggerEvent, Vector2 position, int pointerId) where TLeaveEvent : PointerEventBase, new() where TLeaveEvent : PointerEventBase, new() where TEnterEvent : PointerEventBase, new() where TEnterEvent : PointerEventBase, new() { } // Token: 0x0600020B RID: 523 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600020B")] [Address(RVA = "0x66CB20", Offset = "0x66BB20", VA = "0x18066CB20")] internal static void SendOverOut(VisualElement previousTopElementUnderPointer, VisualElement currentTopElementUnderPointer, IPointerEvent triggerEvent, Vector2 position, int pointerId) { } } }