using System; using Cpp2IlInjected; namespace UnityEngine.UIElements { // Token: 0x02000073 RID: 115 [Token(Token = "0x2000073")] public static class PointerId { // Token: 0x04000116 RID: 278 [Token(Token = "0x4000116")] public static readonly int maxPointers; // Token: 0x04000117 RID: 279 [Token(Token = "0x4000117")] public static readonly int invalidPointerId; // Token: 0x04000118 RID: 280 [Token(Token = "0x4000118")] public static readonly int mousePointerId; // Token: 0x04000119 RID: 281 [Token(Token = "0x4000119")] public static readonly int touchPointerIdBase; // Token: 0x0400011A RID: 282 [Token(Token = "0x400011A")] public static readonly int touchPointerCount; // Token: 0x0400011B RID: 283 [Token(Token = "0x400011B")] public static readonly int penPointerIdBase; // Token: 0x0400011C RID: 284 [Token(Token = "0x400011C")] public static readonly int penPointerCount; } }