using System; using Cpp2IlInjected; namespace UnityEngine.UIElements { // Token: 0x02000078 RID: 120 [Token(Token = "0x2000078")] public sealed class PointerMoveEvent : PointerEventBase { // Token: 0x0600026B RID: 619 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600026B")] [Address(RVA = "0x66CE90", Offset = "0x66BE90", VA = "0x18066CE90", Slot = "12")] protected override void Init() { } // Token: 0x0600026C RID: 620 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600026C")] [Address(RVA = "0x66CF00", Offset = "0x66BF00", VA = "0x18066CF00")] private void LocalInit() { } // Token: 0x0600026D RID: 621 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600026D")] [Address(RVA = "0x66D1F0", Offset = "0x66C1F0", VA = "0x18066D1F0")] public PointerMoveEvent() { } // Token: 0x0600026E RID: 622 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600026E")] [Address(RVA = "0x66CF40", Offset = "0x66BF40", VA = "0x18066CF40", Slot = "9")] protected internal override void PostDispatch(IPanel panel) { } } }