using System; using Cpp2IlInjected; namespace UnityEngine.UIElements { // Token: 0x0200007D RID: 125 [Token(Token = "0x200007D")] public sealed class PointerOverEvent : PointerEventBase { // Token: 0x0600027D RID: 637 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600027D")] [Address(RVA = "0x66D2A0", Offset = "0x66C2A0", VA = "0x18066D2A0")] public PointerOverEvent() { } } }