using System; using Cpp2IlInjected; namespace UnityEngine.UIElements { // Token: 0x02000053 RID: 83 [Token(Token = "0x2000053")] public enum PropagationPhase { // Token: 0x040000F7 RID: 247 [Token(Token = "0x40000F7")] None, // Token: 0x040000F8 RID: 248 [Token(Token = "0x40000F8")] TrickleDown, // Token: 0x040000F9 RID: 249 [Token(Token = "0x40000F9")] AtTarget, // Token: 0x040000FA RID: 250 [Token(Token = "0x40000FA")] DefaultActionAtTarget = 5, // Token: 0x040000FB RID: 251 [Token(Token = "0x40000FB")] BubbleUp = 3, // Token: 0x040000FC RID: 252 [Token(Token = "0x40000FC")] DefaultAction } }