using System; using Cpp2IlInjected; namespace UnityEngine.UIElements { // Token: 0x02000025 RID: 37 [Token(Token = "0x2000025")] [Flags] internal enum PseudoStates { // Token: 0x04000081 RID: 129 [Token(Token = "0x4000081")] Active = 1, // Token: 0x04000082 RID: 130 [Token(Token = "0x4000082")] Hover = 2, // Token: 0x04000083 RID: 131 [Token(Token = "0x4000083")] Checked = 8, // Token: 0x04000084 RID: 132 [Token(Token = "0x4000084")] Disabled = 32, // Token: 0x04000085 RID: 133 [Token(Token = "0x4000085")] Focus = 64, // Token: 0x04000086 RID: 134 [Token(Token = "0x4000086")] Root = 128 } }