using System; using System.Collections.Generic; using Cpp2IlInjected; using Unity.Profiling; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine.UIElements { // Token: 0x02000023 RID: 35 [Token(Token = "0x2000023")] [NativeHeader("Modules/UIElements/UIElementsRuntimeUtility.h")] internal static class UIElementsRuntimeUtility { // Token: 0x0600009F RID: 159 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600009F")] [Address(RVA = "0x671400", Offset = "0x670400", VA = "0x180671400")] [RequiredByNativeCode] public static void RepaintOverlayPanels() { } // Token: 0x04000073 RID: 115 [Token(Token = "0x4000073")] private static EventDispatcher s_RuntimeDispatcher; // Token: 0x04000074 RID: 116 [Token(Token = "0x4000074")] private static bool s_RegisteredPlayerloopCallback; // Token: 0x04000075 RID: 117 [Token(Token = "0x4000075")] private static List panelsIteration; // Token: 0x04000076 RID: 118 [Token(Token = "0x4000076")] internal static readonly string s_RepaintProfilerMarkerName; // Token: 0x04000077 RID: 119 [Token(Token = "0x4000077")] private static readonly ProfilerMarker s_RepaintProfilerMarker; } }