using System; using Cpp2IlInjected; namespace UnityEngine.UIElements { // Token: 0x02000039 RID: 57 [Token(Token = "0x2000039")] public class ValidateCommandEvent : CommandEventBase { // Token: 0x0600010B RID: 267 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600010B")] [Address(RVA = "0x673900", Offset = "0x672900", VA = "0x180673900")] public ValidateCommandEvent() { } } }