using System; using Cpp2IlInjected; namespace UnityEngine.UIElements { // Token: 0x0200002A RID: 42 [Token(Token = "0x200002A")] public static class VisualElementExtensions { // Token: 0x060000E8 RID: 232 RVA: 0x00002778 File Offset: 0x00000978 [Token(Token = "0x60000E8")] [Address(RVA = "0x1203AD0", Offset = "0x1202AD0", VA = "0x181203AD0")] public static Vector2 WorldToLocal(this VisualElement ele, Vector2 p) { return default(Vector2); } // Token: 0x060000E9 RID: 233 RVA: 0x00002790 File Offset: 0x00000990 [Token(Token = "0x60000E9")] [Address(RVA = "0x1203870", Offset = "0x1202870", VA = "0x181203870")] public static Rect WorldToLocal(this VisualElement ele, Rect r) { return default(Rect); } // Token: 0x060000EA RID: 234 RVA: 0x000027A8 File Offset: 0x000009A8 [Token(Token = "0x60000EA")] [Address(RVA = "0x1203620", Offset = "0x1202620", VA = "0x181203620")] public static Rect LocalToWorld(this VisualElement ele, Rect r) { return default(Rect); } // Token: 0x060000EB RID: 235 RVA: 0x000027C0 File Offset: 0x000009C0 [Token(Token = "0x60000EB")] [Address(RVA = "0x12031E0", Offset = "0x12021E0", VA = "0x1812031E0")] public static Rect ChangeCoordinatesTo(this VisualElement src, VisualElement dest, Rect rect) { return default(Rect); } } }