using System; using Cpp2IlInjected; namespace UnityEngine.UIElements { // Token: 0x0200002B RID: 43 [Token(Token = "0x200002B")] public class VisualElementFocusChangeDirection : FocusChangeDirection { // Token: 0x17000056 RID: 86 // (get) Token: 0x060000EC RID: 236 RVA: 0x0000218A File Offset: 0x0000038A [Token(Token = "0x17000056")] public static FocusChangeDirection left { [Token(Token = "0x60000EC")] [Address(RVA = "0x1203E40", Offset = "0x1202E40", VA = "0x181203E40")] get { return null; } } // Token: 0x17000057 RID: 87 // (get) Token: 0x060000ED RID: 237 RVA: 0x0000218A File Offset: 0x0000038A [Token(Token = "0x17000057")] public static FocusChangeDirection right { [Token(Token = "0x60000ED")] [Address(RVA = "0x1203EA0", Offset = "0x1202EA0", VA = "0x181203EA0")] get { return null; } } // Token: 0x060000EE RID: 238 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000EE")] [Address(RVA = "0x1203DE0", Offset = "0x1202DE0", VA = "0x181203DE0")] protected VisualElementFocusChangeDirection(int value) { } // Token: 0x040000AD RID: 173 [Token(Token = "0x40000AD")] private static readonly VisualElementFocusChangeDirection s_Left; // Token: 0x040000AE RID: 174 [Token(Token = "0x40000AE")] private static readonly VisualElementFocusChangeDirection s_Right; } }