using System; using System.Collections.Generic; using Cpp2IlInjected; namespace UnityEngine.UIElements { // Token: 0x02000027 RID: 39 [Token(Token = "0x2000027")] internal static class VisualElementListPool { // Token: 0x060000B0 RID: 176 RVA: 0x0000218A File Offset: 0x0000038A [Token(Token = "0x60000B0")] [Address(RVA = "0x1203F00", Offset = "0x1202F00", VA = "0x181203F00")] public static List Get(int initialCapacity = 0) { return null; } // Token: 0x060000B1 RID: 177 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000B1")] [Address(RVA = "0x1203FB0", Offset = "0x1202FB0", VA = "0x181203FB0")] public static void Release(List elements) { } // Token: 0x0400008A RID: 138 [Token(Token = "0x400008A")] private static ObjectPool> pool; } }