using System; using Cpp2IlInjected; namespace UnityEngine.UIElements { // Token: 0x0200002D RID: 45 [Token(Token = "0x200002D")] internal sealed class VisualTreeUpdater { // Token: 0x060000F0 RID: 240 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000F0")] [Address(RVA = "0x12041D0", Offset = "0x12031D0", VA = "0x1812041D0")] public void UpdateVisualTreePhase(VisualTreeUpdatePhase phase) { } // Token: 0x060000F1 RID: 241 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000F1")] [Address(RVA = "0x12040A0", Offset = "0x12030A0", VA = "0x1812040A0")] public void OnVersionChanged(VisualElement ve, VersionChangeType versionChangeType) { } // Token: 0x040000B8 RID: 184 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40000B8")] private VisualTreeUpdater.UpdaterArray m_UpdaterArray; // Token: 0x0200002E RID: 46 [Token(Token = "0x200002E")] private class UpdaterArray { // Token: 0x17000058 RID: 88 [Token(Token = "0x17000058")] public IVisualTreeUpdater this[VisualTreeUpdatePhase phase] { [Token(Token = "0x60000F2")] [Address(RVA = "0x470B20", Offset = "0x46FB20", VA = "0x180470B20")] get { return null; } } // Token: 0x17000059 RID: 89 [Token(Token = "0x17000059")] public IVisualTreeUpdater this[int index] { [Token(Token = "0x60000F3")] [Address(RVA = "0x470B20", Offset = "0x46FB20", VA = "0x180470B20")] get { return null; } } // Token: 0x040000B9 RID: 185 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40000B9")] private IVisualTreeUpdater[] m_VisualTreeUpdaters; } } }