using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine.VFX { // Token: 0x02000002 RID: 2 [Token(Token = "0x2000002")] [RequiredByNativeCode] [NativeType] [StructLayout(0)] public sealed class VFXEventAttribute { // Token: 0x04000001 RID: 1 [global::Cpp2IlInjected.FieldOffset(Offset = "0x10")] [Token(Token = "0x4000001")] private IntPtr m_Ptr; // Token: 0x04000002 RID: 2 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x4000002")] private bool m_Owner; // Token: 0x04000003 RID: 3 [global::Cpp2IlInjected.FieldOffset(Offset = "0x20")] [Token(Token = "0x4000003")] private VisualEffectAsset m_VfxAsset; } }