using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine.VFX { // Token: 0x02000003 RID: 3 [Token(Token = "0x2000003")] [NativeType] [RequiredByNativeCode] [StaticAccessor("VFXExpressionMeshFunctions", StaticAccessorType.DoubleColon)] internal class VFXExpressionMesh { } }